It offers scripted segments among its random shape shifting, so you do get an opportunity to at least learn and anticipate certain types of danger. It might seem unpredictable and crazy, but there is a method to its brutal madness. An incoming barrier might unexpectedly leap into another segment the playfield might momentarily morph into a square or pentagon and you could be trapped in a spiralling vortex of shapes. Nothing is ever that easy, though, and the enemies of Super Hexagon rarely play fair. So, you've got to move left and right (by tapping either side of the screen) to skirt around the hexagon's circumference and dodge those incoming juggernauts. Giant barriers endlessly close in on the planet's six sides, rushing towards the surface and crushing any hapless spaceships in that sector. In Super Hexagon, you control a tiny triangular spaceship which orbits a hexagon-shaped planet. The most gentle difficulty is labelled as "Hard", for example, and it only escalates from there. It's no surprise, then, that Cavanagh's latest title is also a palm-sweating test of mettle, with a difficulty curve that can best be described as 'vertical'. Playing his relentless gravity-switch platformer VVVVVV is like signing up to a daily kick in the plums, only with more pain and swearing. Indie developer Terry Cavanagh is no stranger to brutal games.
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